C++ Networking Tutorial
Networking in C++ involves communication between applications over a network using protocols like TCP and UDP.
Introduction to Sockets
Sockets provide an interface for communication between processes over a network. C++ networking relies on libraries like boost::asio or native APIs like Winsock on Windows and sys/socket.h on Linux.
Creating a TCP Client
#include <iostream>
#include <boost/asio.hpp>
using namespace boost::asio;
using ip::tcp;
int main() {
io_service io;
tcp::socket socket(io);
socket.connect(tcp::endpoint(ip::address::from_string("127.0.0.1"), 8080));
std::string message = "Hello, Server!";
socket.write_some(buffer(message));
return 0;
}
Creating a TCP Server
#include <iostream>
#include <boost/asio.hpp>
using namespace boost::asio;
using ip::tcp;
int main() {
io_service io;
tcp::acceptor acceptor(io, tcp::endpoint(tcp::v4(), 8080));
tcp::socket socket(io);
acceptor.accept(socket);
std::array buffer;
size_t length = socket.read_some(buffer(buffer));
std::cout << "Received: " << std::string(buffer.data(), length) << std::endl;
return 0;
}
Using UDP for Communication
UDP is faster but less reliable. Use it for lightweight communication where data loss is acceptable.
// UDP Example using Boost.Asio
// Similar to TCP, but use udp::socket and udp::endpoint
Key Takeaways
- Use TCP for reliable communication.
- Use UDP for faster, lightweight communication.
- Libraries like Boost.Asio simplify networking in C++.
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