Network programming in C enables you to create server-client applications and handle communication across networks. This tutorial covers the basics of using sockets to establish connections between computers.
C Network Programming Tutorial
1. Introduction to Sockets
Sockets are used to establish communication between two machines over a network. A socket is an endpoint for sending or receiving data across a computer network.
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
int main() {
int sockfd;
struct sockaddr_in server_addr;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
perror("Socket creation failed");
exit(EXIT_FAILURE);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(8080);
server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
connect(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr));
printf("Connected to the server.\n");
return 0;
}
This code demonstrates how to create a socket and connect to a server at IP address `127.0.0.1` on port `8080`.
2. Server-Side Program
The server listens for incoming connections from clients and responds to requests. The server must bind to a specific port and wait for client connections.
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
int main() {
int sockfd, new_sock;
struct sockaddr_in server_addr, client_addr;
socklen_t addr_size;
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
perror("Socket creation failed");
exit(EXIT_FAILURE);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(8080);
server_addr.sin_addr.s_addr = INADDR_ANY;
bind(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr));
listen(sockfd, 5);
addr_size = sizeof(client_addr);
new_sock = accept(sockfd, (struct sockaddr*)&client_addr, &addr_size);
printf("Connection established.\n");
return 0;
}
This server code binds to port 8080 and listens for incoming client connections. When a connection is established, it accepts the client and prints a message.
3. Communication Between Client and Server
Once the connection is established, data can be exchanged between the client and server using the `send()` and `recv()` functions.
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
int main() {
int sockfd;
struct sockaddr_in server_addr;
char *message = "Hello, Server!";
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
perror("Socket creation failed");
exit(EXIT_FAILURE);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(8080);
server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
connect(sockfd, (struct sockaddr*)&server_addr, sizeof(server_addr));
send(sockfd, message, strlen(message), 0);
printf("Message sent to server: %s\n", message);
return 0;
}
This client code sends a message to the server using the `send()` function. The server can receive and process this message accordingly.
4. Conclusion
Network programming in C using sockets enables you to create client-server applications, allowing communication over the internet. By understanding how to create sockets, bind, listen, and accept connections, you can develop complex networked applications.